Interface representing the ray surface intersections of a ray bundle.
This interface defines the x, y, and z coordinates of the points of intersection
between the rays in a ray bundle and the surfaces of an optical system. If there are
'm' rays and 'n' surfaces, then there are m * n total intersections.
For example, a ray bundle consisting of one ray and four surfaces would have four
intersection points.
Interface representing the ray surface intersections of a ray bundle.
This interface defines the x, y, and z coordinates of the points of intersection between the rays in a ray bundle and the surfaces of an optical system. If there are 'm' rays and 'n' surfaces, then there are m * n total intersections.
For example, a ray bundle consisting of one ray and four surfaces would have four intersection points.